All that being said, if you're playing to win you should always play anything and everything to maximize your chance at victory. Mystic Mine incredibly good at stalling. Normally that means stalling until you draw into good cards in a regular deck like Sky Striker or Tri-Brigade, but in today's case you're looking for four appendages and a face.
Basically, if you play Mystic Mine and win because of it… well, it sucks for your opponent, I guess? And hey, you'll draw Exodia in the meantime! Buy This Card! When Special Summoned this way: The controller draws 1 card, also the controller's opponent gains Life Points.
You can only use this effect of "Silent Wobby" once per turn. The controller's hand size limit becomes 3. You can only activate 1 "Ledger of Legerdemain" per turn. If you control more monsters than your opponent does, you cannot activate monster effects or declare an attack.
Once per turn, during the End Phase, if both players control the same number of monsters: Destroy this card. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card. Whosoever breaks this seal will know infinite power. When this card is destroyed: Draw 1 card. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.
Pay Life Points. Draw 1 card for every points difference between your Life Points and your opponent's. If this card is Fusion Summoned using 5 Spellcaster monsters with different names: You can destroy all cards your opponent controls.
This face-up card on the field cannot be Tributed, nor used as Fusion Material, also it cannot be destroyed by card effects. You can only activate 1 Trap for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn. You can send this card with 2 or more Greed Counters to the Graveyard; draw 2 cards. Thankfully, most decks only have so many ways to destroy Mystic Mine. Meanwhile all your combined copies of Metaverse , Demise of the Land , Terraforming , and Mystic Mine give you the right math to see it early on, though it's not an automatic victory.
Thankfully, Solemn Judgment and Dark Bribe will take care of up to six threats your opponent might throw at you. There are plenty of spells and traps that can take Mystic Mine out, but your opponent won't have plenty of those options. They'll have very few of those cards to rely on. Go and pick literally any top deck and see if they have more than six easy outs. Chances are, you'll be good as long as you can draw the cards.
List of Contents. Exodia Decks use the unique win condition of Exodia the Forbidden One to win the Duel on the first turn. All other cards in the Deck allow you to quickly draw and summon all your Exodia cards and eventually add them to your hand. The win condition of this Deck is dependent on the player's Exodia cards and without them, it is almost impossible for it to win against a more viable Deck. If you make it past the first turn of the Duel, make sure to keep their Exodia cards as far away from their hand as possible.
Though this counter may be difficult to perform because this Deck usually takes down its opponent during the first turn of the Duel, it is not always successful with this strategy. If your opponent was unable to finish their combo during the first turn, you can easily ruin their combo by negating their Spell effects.
You can save a comment for later by giving it a Like. As a member: Get access to several features! Special Victory. Exodia Deck Guide. The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department. We refuse the right to reuse or repost content taken without our permission such as data or images to other sites. Well, not only does this sift through your deck, letting you quickly find your Exodia teammates, it can turn your opponent's extra life into an advantage when used in tangent with cards like Hope for Escape.
Type: Trap A risky move to be sure, but Hope for Escape makes for an excellent last-ditch effort to nab your Exodias. If your opponent has at least more life points than you do, you pay life points, then draw a card for every points difference between you and them.
This will guarantee a draw of at least one card, but when used alongside Upstart Goblin, can net you three or more cards with a single play!
Type: Monster Battle Fader stalls like no other monster can. When your opponent declares a direct attack, you special summon Fader from your hand this is called a "hand trap" and end the battle phase, exiling Fader when it leaves the field after using this effect.
Not only does this shut down your opponent's attacks for a turn, but it also prevents you from a monster ready to take a hit or be tributed. As icing on the cake, since Battle Fader shares the Exodia archetype's dark attribute, it qualifies for many of the same support cards, like Allure of Darkness. A useful card for any build but essential for Exodia deck lists, I can't recommend this little guy enough, especially since you can buy your own for less than a dollar!
Exodia decks are a versatile and unpredictable bunch that combine well with other archetypes. For instance, blending them with the Watt series lets you use Watthydra's search effect to quickly gain your components, or using a Worm mashup lets you activate Future Fusion to send all Worms from your deck to the graveyard for Worm Zero's summon, leaving you with just your needed appendages left to draw.
The series also shares Dark Magician's dark attribute and spellcaster type, leaving some tempting potential there. But regardless of which route you opt for, a well-constructed Exodia deck changes the entire nature of the game and grants you a worthy chance of victory against even the most meta of opponents. Considering the game's numerous pacifistic options, it wasn't easy narrowing this list to just ten units, and we'll undoubtedly explore more Exodia strategies in the future.
But for now, as we eagerly await Konami's next batch of opponent-stalling Exodia fuel, vote for your favorite entry and I'll see you at our next Yu-Gi-Oh countdown! Answer: The Heart of the Underdog is a good Exodia card for normal-monster focused decks. Underdog lets you draw cards during your draw step until you don't draw a normal monster. This can really help you rifle through your deck fast especially since 4 out of the 5 Exodia pieces are normal monsters , but you're almost sunk if you don't draw Underdog early in the duel since normal monsters by themselves won't fend off opponents for long.
Basically, a good if situational suggestion that will probably appear if I ever make a follow-up Exodia countdown. I'm not sure you understand its effect. Swift Scarecrow also activates from the hand to end your opponent's battle phase, and it's true that it's not banished, but you have to discard it to use its ability, never gaining the wall monster benefit that Fader offers.
Also, it's not dark-attributed, so it won't work as well with synergies like Allure of Darkness. When your opponent plays spell cards, you get spell counters, and eventually get to draw from their spells too.
Shard of Greed is actually pretty similar to Royal Magical Library, allowing you to build up counters and draw cards because of it. Sadly, you actually have to destroy Shard of Greed to activate it. But given that it lets you draw for 2 cards, this adds some great value in any Exodia deck. You get more and more value with each copy of Shard of Greed you have active. The only disadvantage is that this will take up 3 out of your 5 spell and trap card zones.
So make sure you pull this strategy off before you set any trap cards. You can use Hand Destruction in a passive way to cycle through your own cards, or in an aggressive way to force your opponent to change up their hand. If you know your opponent has a hand full of great cards, this forces them to sacrifice some of them. This is technically more of a deck in its own right, but Heart of the Underdog is powerful when your deck is designed with this in mind.
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