Such Sweet Thunder New Member. So I figured this out: It's not a game glitch. You have to pull the levers that release the vampires for the random fire mage to appear. I was searching for the key, like the other posters here; had eliminated all of the opponents; and when I went back to pull the lever, another fire mage who had the key randomly appeared out of nowhere. You must log in or sign up to post here. Show Ignored Content.
Share This Page Tweet. Your name or email address: Do you already have an account? In This Wiki Guide. Bethesda Game Studios' blockbuster open-world RPG puts players on the precipice of determining the future of Skyrim as the Empire waits for the prophesized Dragonborn to come; a hero born with the power of The Voice, and the only one who can stand amongst the dragons.
Release Date. Set in suburban Chicago in the late s, the story centers on ten-year-old Jake Doyle's Fegley herculean quest to get the latest and greatest video game system for Christmas. Beside the table is a set of shelves holding a random mace , a medium coin purse, two common books, a bottle of alto wine, a bottle of wine, and two bottles of ale.
Against the northwest wall, beside some rubble from a cave-in is a stack of crates with an iron war axe on top. The next room contains three mages, who will be dealt with by the vampires if you released them; otherwise, you may be in for a difficult fight.
There are four wooden tables in the room with experiments on top: two with dead master vampires on top against the northwest wall and in the middle of the room between two pillars, a third with a dead Khajiit on top against the southeast wall, and the final table with a dead Nord on top against the northeast wall. The first three have leveled mages standing beside them. On your right as you enter is a table with a set of working shackles on top, and beside the table against the southwest wall is a set of shelves holding four books and a pair of iron gauntlets.
To the left is a passage that has caved in, with a patch of Namira's Rot fungus growing among the rubble, and to the left of the passage is a crate with an iron mace on top. In the northern corner is a cupboard with two common books and a salt pile on the shelves. There are three small cages hanging from the ceiling; the one in the southern corner has a dead Khajiit inside, while the others contain only bones. Along the northeast wall is a wooden block with an iron dagger and a salt pile on it, another set of shelves holding six more books and a bowl of bone meal , and a dresser containing clothes with a random potion of healing on top.
In the eastern corner is a wooden door. To the left of the Khajiit against the southeast wall are two more sets of shelves holding four more books, a filled lesser soul gem , and a sample of bleeding crown fungus. Through the door is another caved-in passage, with a flight of stairs descending on your right. At the bottom is a round table holding a woodcutter's axe , with the passage opening up to the northeast into another room with cells against the walls.
This next room is circular, with one mage on guard opposite by a large fireplace. There is a random pair of boots on the hearth, and a long wooden table to the right. On the table is an iron dagger, a leather strip, and some bread and cheese. Opposite the fireplace, against the wall is a set of shelves holding clutter and a random empty soul gem. Beside this is another woodcutter's axe. There are two barrels to the left of the fire, with a random helmet on top.
There are three levers in the middle of the room that open the three cells to the east, southeast, and south. Orthorn is in the southeast cell, and two wolves are in the east cell unless the mage is able to release them to aid him in fighting you.
You can choose whether or not to release Orthorn, and even if you take pity on him, you are not required to allow him to accompany you. In the northern corner of the cell containing the wolves is a medium coin purse that is difficult to see due to cobwebs. There are three doors from this room, not including the entrance you used.
The locked door to the west opens into a small storeroom containing an apprentice-locked chest, a sideboard with an iron warhammer , an iron greatsword , and a pair of iron gauntlets on top, and a set of shelves holding a common book, a thistle branch , a salt pile, a medium coin purse, a bottle of wine, and a random potion. At the top of the stairs to the northwest is another dresser containing clothes and a wooden door that leads to Fellglow Keep that requires a key to open.
The third door to the northeast isn't locked. Behind it is a passage with a bucket on the floor on your left containing a creep cluster and a sprig of elves ear. After a few paces the passage staggers to the right, by a table with an iron dagger on top.
The next section is brightly lit, with a small shelving unit holding a bunch of jazbay grapes and a leather strip. The passage descends a flight of stairs to the northwest. You can hear someone receiving instruction ahead. The passage turns to the northeast at the bottom, where you will see two mages ahead practicing fire spells while a third mage looks on. There are three target lanes opposite: the one on the right contains a dead vampire in a small hanging cage, the middle one has a practice dummy at the end, and the one on the left has a captive vampire in a small hanging cage.
There is long wooden table in the middle of the room with a copy of The Legend of Red Eagle on top. In the southern corner is a cupboard, with seven common books and three food sacks on the shelves. To the left is a dresser containing clothes, with an iron dagger on top. The northwestern side of the room has a slightly raised area, with a cupboard on the left holding five more common books, a sprig of frost mirriam , and a sliced goat cheese in a basket.
To the right is a small shelving unit partially buried in rubble, with an iron mace on a shelf. Between these is a flight of stairs; at the top of the stairs is another cupboard, with a garlic braid and a drum on the shelves.
The passage turns to the northeast, with a basket on the right containing a leg of goat and two potatoes. The passage continues to climb two more small flights of stairs, opening into a lit room containing two leveled necromancers and a total of eleven sarcophagi along the side walls.
Happy 10th Birthday, Skyrim! Showing our 70 year old dad skyrim. Does anyone else start multiple profiles to play as a team of Dragonborns? My probably cruddy opinion on mods. Side Quest. Is there a mod where you can leave Helgen with both Hadvar and Ralof? Main Quest. Console Command to Remove Vampirism? Tech Support. Need help finding key for Mzulft Aedrome door?
0コメント